Say "Good-bye".
Unlock all hidden memories.
Let a pair of cultists roam free.
Scan Albert Hall's dead body.
Solve the electricity problem properly and let John Lyndon get his kick.
Make peace with Grace.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Collect all evidence from the warehouse murder case.
Collect all evidence in Building C.
Escape the Asylum.
Reach the meeting spot in the marshes without raising an alarm.
Collect all evidence on the secret hideout of the criminal mastermind.
Help Boyce escape the Asylum.
Let John Keating survive till the Party and confront him about his new beliefs.
Recognise the living dancer before he attacks.
Let Kiddo survive to see the party.
Collect all evidence on Rose Atkins.
Unlock a hidden memory.
Collect all evidence in the kidnappers' hideout.
Eliminate all criminals in the main room of their hideout within 30 seconds.
Collect all evidence from J's dying minutes.
I will always be with you...
Get John some water.
Survive a bad trip in the Asylum garden.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Collect all evidence in Building B.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall while he is alive.
Collect all evidence on Grace's kidnapping.
Collect all evidence of the ADS heist.
Let Mr. Boyce survive the ADS heist.
Sabotage the plumbing to distract ADS security.